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TechnologyPublished: 1 September 2026 at 05:32

How Nintendo's GameCube became one of gaming's biggest missed opportunities

Despite a memorable design, the Nintendo GameCube ended up as one of the company's worst-selling consoles, with 21.74 million units sold. A look back explores the key reasons behind its commercial struggles.

Foto: Engadget

Launched in the early 2000s, the Nintendo GameCube is remembered as the company's second worst-selling console, with 21.74 million units sold — outperformed only by the Wii U and the Virtual Boy. While the console had its devoted fans, several factors combined to hold back its commercial success.

A design that alienated older players

The GameCube stood out with bright colors, a compact frame and a built-in handle that made it portable, and it supported four-player local multiplayer. Yet players who had grown up with Super Mario Bros. and The Legend of Zelda were now older and saw the console's playful look as childish rather than mature. Its controller also drew criticism, particularly the oversized A button next to the smaller B, X and Y buttons, along with a tiny d-pad and a single shoulder button.

Betting on the wrong disc format

Unlike the PlayStation 2 and Xbox, which used DVDs, Nintendo opted for its own GameCube Optical Disc format, offering far less storage — 1.47GB compared to a DVD's 4.7 to 8.5GB. This forced developers to compress video and audio, resulting in lower-quality cutscenes and sound, and it also meant the console couldn't double as a DVD player, unlike its rivals.

Third-party developers walked away

The limited disc capacity discouraged several major publishers, including Rockstar Games, EA Sports and, initially, Square Enix, from supporting the platform. A particularly heavy blow came when Rare Ltd. left for Xbox, taking franchises like Perfect Dark and the Banjo-Kazooie sequels with it. As a result, the GameCube leaned too heavily on Nintendo's own franchises, which didn't release often enough to sustain momentum.

Late to online gaming

While competitors were already rolling out online services, Nintendo didn't offer full online connectivity until Nintendo Wi-Fi Connection launched in 2005. At the time, then-Nintendo president Satoru Iwata argued that consumers weren't willing to pay extra for internet-enabled gaming.

Today, the GameCube has achieved something of a cult following — its controller is regarded by many as one of the best ever made, and the console itself has become a sought-after and expensive collector's item.

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