Batomon Showdown blends Pokémon and Super Auto Pets into an engaging new auto battler
Developer Berrymint's new auto battler Batomon Showdown has drawn praise roughly two weeks after launch for its mix of economy management and tactical team building. The game is available on mobile and PC at an affordable price.
A new entry in the auto battler genre, Batomon Showdown, is drawing attention for combining elements reminiscent of Pokémon and Super Auto Pets. Developed by studio Berrymint, the game launched about two weeks ago and is available for Android at $6 and on Steam for PC at $15.
The core gameplay loop involves spending daily in-game currency to buy monsters or items. Creatures vary across rarity tiers and belong to one or more elemental types, such as fire, toxic, flying or rock. Building a team around monsters sharing a faction creates synergies that boost attack or defensive stats. Collecting three copies of the same creature merges them into a stronger, leveled-up version that grants additional bonuses.
Strategy and customization
Items let players further shape their strategy by reducing cooldowns, granting power-ups or generating extra currency. Players unhappy with their shop's current offerings can pay to reroll it. At the start of each run, players choose one of three trainer characters, each lending a passive trait to the team.
Each monster type carries its own playstyle — toxic creatures rely on poison damage, while water types aim to outheal opponents' attacks. Certain monsters can become decisive win conditions when properly supported, thanks to evolution mechanics and synergy effects between different types.
Monsters are also organized by region, giving the developer room to expand the roster over time through free updates. Some early balance issues, including creatures from one region being notably overpowered, have already been addressed through patches.
The main criticism leveled at the game concerns run length: matches end after ten victories against opposing trainers, sometimes just as a player's strategy starts paying off. Given the pace of Berrymint's recent updates, however, an infinite mode addressing this could arrive in the future.


