GTA VI on track to become the most expensive video game ever made
Analysts estimate Rockstar Games has spent well over $1 billion, possibly up to $1.5 billion, developing Grand Theft Auto VI, making it one of the costliest entertainment productions in history. The release has been delayed multiple times amid reports of intense crunch for developers.

Grand Theft Auto VI is shaping up to be the most expensive video game ever created. While Rockstar Games has not officially disclosed its spending, analysts estimate the budget at well over $1 billion, with some figures reaching around $1.5 billion.
That places the game ahead of the known budgets of major Hollywood films and other AAA titles. GTA VI has been in active development for nearly a decade, far longer than a typical film production.
Why costs keep climbing
Modern open-world games require large teams of actors, programmers, animators, designers and composers. Court documents from 2023 revealed Sony spent $212 million on Horizon Forbidden West and $220 million on The Last of Us: Part II, while Activision's costs for Call of Duty: Black Ops Cold War topped $700 million over its life cycle.
Even conservative estimates suggest GTA VI's base game alone will surpass that threshold, not counting its online mode, which is expected to launch separately from the single-player release scheduled for November 2026.
Will it pay off?
Leaked data suggests Rockstar still earns millions weekly from GTA Online microtransactions and GTA+ memberships. GTA V itself generated $800 million in sales in a single day back in 2013, with total revenue now estimated near $10 billion.
Another billion-dollar case is Star Citizen, which has raised over a billion dollars through crowdfunding and ship sales since 2011 but remains unfinished.
The human cost
GTA VI's release has been pushed back twice, from an original 2025 target to May 2026 and then November 2026. A Rockstar North representative said the game will feature 600,000 animations, double that of Red Dead Redemption 2.
Achieving this level of detail requires significant manpower, and reports have surfaced of intense crunch and long working hours during development. Some employees also allege they were fired for involvement in unionizing efforts, a claim Rockstar denies.


